The storage types are defined inside stonehearth/components/storage/storage_component. Renamed 'Sprouts' filter to 'Sprouts & Seeds'. Reduced storage window height, so it won't collide with Town Monitor mod and A23 unit frame. Click on clone and review the dependencies. Select your mod as the Target mod for the clone, and type the name of your crafter in the replacement text box. Added compatibility with Wizards Class Pack Mod. First we'll need to clone a job node from the stonehearth mod (for example, 'jobs:carpenter'). Merged all compatibility patches into the main SMOD. This mod was made from ideas brought forth in the Stonehearth ACE Discord forum. The rest of storage entities are defined inside stonehearth/entities/containers, and their JSON files include the storage component (except for the resource piles, which are actually resource nodes, not storages). For Stonehearth Alpha 22.5 Release 763 Added French localization. High Cleric job from High Class mod also can use these items. See startermodlocale on Github for more information. They also get the storage component upon creation. The bug causing hearthlings to repeatedly pick up and put down items has been fixed. The stockpile component is added to them when they're created inside the game, because they need to calculate some parameters that can't be assigned by default in its JSON file. When should I hotload mods Well, you might have created a custom kingdom or biome, and want only certain campaigns or other features to be enabled only when that kingdom / biome has been chosen. Stockpiles are defined in stonehearth/entities/construction/stockpile/stockpile.json. In the case of Stonehearth, it means activating something at run time, that is, after the game has already initialized everything. In Stonehearth there are several types of storage. Steam Workshop mods Local mods Programming Languages What can be modded Tools for modding The Stonehearth mod Small intro to JSON The manifest Entities and components Mixins Mixintos and overrides Mixintypes Localization How to debug your errors Using.
0 Comments
Leave a Reply. |