Engage enemies using our innovative combat system, allowing you to fight in slow motion and parry incoming projectiles like a boss. A complete locomotion system – Walk or run, leap 15 feet into the air, perform multiple jumps, run across walls, power slide across the floor and perform back flips like only a true action super star could. Have fun slashing and shooting away by yourself in single-player Missions or Campaign Mode, or go head-to-head against others in multiplayer 4v4 PVP and PVE modes. Gain mastery of 24 different weapons to unleash your inner ninja. Traverse a reimagined futuristic Japan and battle through 25 unique maps. Built for non-stop slash and shoot action, Sairento aims to set a new standard in VR games in terms of excitement and engagement. Chosen to be a Silent One for your outstanding character and trained by a sensei skilled in the art of ancient Japanese martial arts and modern fighting, you not only wield a mean katana, but are also skillful with guns and projectile weapons. Get transformed into a mighty ninja warrior with an arsenal of ancient weapons with a futuristic twist and engage an endless horde of enemies across different locations. Menacing enemies and beautiful environments in your fight to restore order to the world. gunplay – expect awesome weaponry, intuitive controls, challenging levels Crafted painstakingly to provide an engaging and visually stunning first-person sword-fighting. In Sairento, you play as a member of the Silent Ones – a righteous but covert organization of seemingly ordinary people who practice the long forsaken code and martial arts of the ancient samurais and ninjas. Sairento VR is a mission-driven, VR action role-playing game set in a re imagined Japan in the near future. The more time you spend with Sairento VR, the better you will perform the moves in the game and the more you will be rewarded with the unparalleled feeling of being the action hero of a big budget move production. Sairento VR was designed to be easy to pick up, but tough to master. Definitely needs it.And Nathie, Cix Liv, JoshDub, TimDotTV and more all give it a thumbs up. I guess my main question is: Is the Controller Binding for the Index the definitive final version and I just need to train myself to use it, or is it a quick fix for the Index, and a better setup is available that suits the Index more?Īlso. I think there needs to be a better way to holster a weapon in the game on the Index that is not triggered by general "Waving arms about and perhaps slightly accidentally releasing the grip at the wrong moment". In a fight I often find I am trying to shoot someone with an empty hand for a second or two before I see there is no gun there. I naturally assume that the left conroller is used to jump and the right to rotate by tapping the joystick left and right.Ĥ) Perhaps it is the way I grip the controllers, but very very often I find that I have accidentally holstered a gun simply by moving my hand past the holster and presumably slightly pressing or releasing the grip. I don't know because I never played this on the Vive how you were originally supposed to play the game. I don't see the point in the game other than an annoyance. I've tried to edit the controller setup to disable the touchpads but not having much success. In practice this means that my thumbs are on the joysticks, but occassionally the side of my thumb must touch the touchpad causing my view to rotate by 90 degrees, which is horrible in a fight. I don't really know how this was supposed to play on the Vive.ģ) The touchpads of both controllers are active, and seem to be set to rotate the view. Perhaps if the left stick controller walking, and some other button jumping? Again. I can't even move forward a metre to get closed to an enemy without fully jumping at them, meaning most sword battles end up with me boosting through them with my sword outstretched like I am jousting. Default Index setup is for the Mad Locust style play. Are you supposed to play by madly jumping off all walls like a mad locust, or are there times when you want to, say, sneak up on someone by walking. As it is I sometime jump by accident.Ģ) There is an option for walking, which I can't successfully setup for the Index, and I don't know if it is useful in the game. Which is a little finicky but potentially the point of the game is to constantly be jumping all the time? I don't know whether pressing the joystick in a direction would make it easier to only jump when I want to. Here are my "Issues?":-ġ) Left stick seems to activate jump whenever it is lightly touched. I used the Index controller binding and set both hands to joystick as suggested when I start the game. ![]() I'm a bit confused over the Index control setup and want to check I have things right.
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